Project goal at this point

"How can physical artifacts and gestures create meaningful and playful mixed reality experiences?"

This week, I have been working on:

Algorithms

Currently my workflow for creating components is as such:

  1. create svgs of the components
  2. convert the svgs into polylines
  3. using polylines, create ofxBox2d shapes that react to physics

I've also streamlined the marker tracking, where I can change the lower and upper limits of the area to be detected at the same place.

For creating ofxBox2d objects, because it was too demanding to create and erase objects every frame, I've decided to activate this by using button press. As per the last update, I've decided to give the stamp metaphor a go, where stamping can lead to objects being created. This means I don't require as many markers, though that can be an option.

Wheels

This was changed from the previous week, where I simplified the wheel design. While it works, I suspect the joint isn't set up properly, but rather rotating between two edges.

https://vimeo.com/411701407