Workshop & Applied Practice
This project documents a hands-on exploration of user interface implementation in Unreal Engine, focusing on the fundamentals of menu systems built with UMG and Blueprints.
The goal was to establish a functional and visually clear Main Menu system, understand Unreal’s UI architecture, and correctly connect user interaction, input handling, and menu navigation at an engine level.
The project currently covers the following implemented features:

Creation of a structured main menu using User Widgets, including:
Background image handling
Functional button states (normal, hover, pressed)
Clear visual hierarchy and layout composition
Menu Navigation & Logic
Implementation of menu interactions via Blueprint events (OnClicked), enabling:

Input & Cursor Handling
Correct setup of:
