🎮🧩 Game Engine – User Interface (Unreal Engine)

Workshop & Applied Practice

🔎 Overview

This project documents a hands-on exploration of user interface implementation in Unreal Engine, focusing on the fundamentals of menu systems built with UMG and Blueprints.

The goal was to establish a functional and visually clear Main Menu system, understand Unreal’s UI architecture, and correctly connect user interaction, input handling, and menu navigation at an engine level.


🧩 Scope & Current State

The project currently covers the following implemented features:

Screenshot 2026-01-15 131142-overview.png

Creation of a structured main menu using User Widgets, including:

Screenshot 2026-01-15 131615-credits-to-main.png

Screenshot 2026-01-15 131841-hover-state.png