LAST UPDATED: 19 October 2021

FIRST RELEASE: v0.8

As of version 0.8, all Solar System, SPICE and planetary bodies are handled by the BskUniverse class. This is a Blueprintable class that can be used in all simulations, handling the spawning of planets, simulation stepping and setting up the SPICE Interface.

These series of documents show how to set up the custom Universe System, Nom Universe into a simulation level, how to use it and the functions available to execute on the object. This is a scene component, meaning it can be added to any Level Blueprint class. In Nominal Editor, all current demos have implemented use of the Universe system in various ways and similar demos can be created appropriately.

The following document shows how to add the Universe to your level and what each of the spawn parameters do.

Creating Nom Universe

The following document explains what Cesium is, how to use it and what it can be used for in Nominal Editor.

Cesium

The list of all functions available in the BskUniverse system are shown in the following document. This list will be continued to be updated with more functions as they are added in the future.

Universe Functions

The list of all bodies that are currently available for use in Nominal are documented below. This is an incomplete list, and more SPICE bodies will be added into the simulation in the future.

Valid System Bodies

This lists all the valid coordinate frames available for the user to use in the SPICE system. This is a new feature, and only valid from version 0.10 onwards. All previous versions used the default Julian J2000 coordinate reference frame.