Unity OVR Journey step by step tutorial + settings
position tracking with magnetometer
catching the falling cookie with a bowl logic
For this stage , I am using the headset’s position with a collider scripted to it, to check when the player is getting near to the cookie position. If he is then then the cookie drops .
Sharing some notes on my recent interaction with colliders .
The code that I am using:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChangeMaterialColor : MonoBehaviour
{
    [SerializeField] private Material myMaterial ; 
    private void OnTriggerEnter(Collider other)
   
    {
        Debug.Log("entered ");
        if (other.CompareTag ("Player"))
        {
            myMaterial.color = Color.green;
            //Debug.Log("entered color " + this.gameObject.name);
        }
    }
    private void OnTriggerExit ( Collider other)
    //Debug.Log("exited trigger " + this.gameObject.name);
    {
         Debug.Log("exitted ");
        if ( other.CompareTag ("Player"))
        {
            myMaterial.color = Color.red;
            //Debug.Log("exited color " + this.gameObject.name);
        }
    }
   
}




notes + settings ( It worked on a new project file)
red sphere: ( target object that changes state)
Collision zone :
player :