Core Mechanics
- Item-Based Skill System
- Equip to Learn: The player's core abilities are not unlocked via a skill tree but are granted directly by equipping powerful artifacts.
- Synergistic Builds: Items provide both passive stat boosts and active skills (Double Jump, Dash, etc.), encouraging players to experiment with different equipment combinations to tailor their playstyle.
- Inventory & Equipment: A full-featured inventory and equipment system serves as the foundation for progression. Players manage loot, equip gear, and use consumables.
- Exploration & Traversal
- Ability-Gated World: The world is designed with interconnected areas that become accessible as the player discovers new items and masters the abilities they grant.
- Dynamic Movement: The character has a fluid and responsive movement system, which is expanded upon by the skills acquired through the item system.
- World Interaction
- Dialogue System: Players can interact with NPCs to receive dialogue, which can reveal lore or grant rewards.
- Interactable Objects: The world is populated with objects like chests that the player can interact with to gain loot and progress.
Secondary Mechanics
- Item Management
- Automatic Collection: Currencies and common items are automatically pulled towards the player, ensuring a smooth gameplay flow.
- Item Usage: Consumable items can be used directly from the inventory to gain temporary buffs or instant effects.
- Dropping: Players can drop unwanted items from their inventory back into the game world.
- Light Combat: The player can engage in combat with enemies using both a basic slash attack and a powerful, item-granted special skill.
- Persistence: A robust save/load system ensures that all player progress, including their inventory and equipped items, is preserved between sessions.