Title: A Witch's Tale
Genre: 2D Side-Scrolling Action RPG (Metroidvania)
Platform: PC
Target Audience: Fans of Hollow Knight, Castlevania: Symphony of the Night, and Metroid Dread.
A 2D Action RPG where your abilities are defined by the magical artifacts you equip, blending deep exploration and ability-gated progression with a highly customizable character moveset.
"A young witch, Morgana, ventures into a forgotten land shrouded in mystery. As a creeping corruption drains the world of its magic, she must seek out lost artifacts of immense power to uncover the source of the decay and write her own legend."
The core loop centers around the Item-Based Skill System, where progression is tied directly to the gear the player discovers. Players explore a large, interconnected world, overcoming environmental puzzles and combat challenges to find powerful artifacts.
Upon death, the player is returned to a safe checkpoint, retaining all their collected items and abilities. The journey is one of continuous growth; newly acquired items grant permanent abilities like a double jump or a flying dash, which not only enhance the player's combat prowess but also unlock previously inaccessible areas of the world. This creates a satisfying cycle of exploration, discovery, and mastery, as each new item fundamentally changes how the player interacts with the environment.
https://embed.figma.com/board/HAntUE7Fd7CFtSUE4XXUw8/Pedro-Vilas-Boas-|-Task-Project?node-id=1-2&p=f&t=QzqU9XFW5AezdXGC-0&embed-host=notion&footer=false&theme=system