Intent (Metaphor)
Turn live audio → spectral structure → visual poetry. See sound as a living organism (swarm/nerve impulses) rather than just bars.
Digital organism: point‑cloud “body” + audio “nervous impulses.”
Audio Analysis C# Script - Fast Fourier Transform
Packages & Import
- Add Keijiro Pcx to
Packages/manifest.json (scoped registry). Restart Unity to auto‑install.
- Import binary little‑endian
.PLY into Assets/ → becomes PointCloudData.

Rendering options (pick 1):
- PointCloudRenderer (simple, large clouds).
- Mesh (points as mesh).
- Texture2D position/color maps for VFX Graph integration.

VFX Wiring
- If using Pcx → Texture2D, bake Position/Color maps and sample in VFX Graph to initialize particle positions/colors.

- Expose float props
Band0..Band7 (or BandsA/B). Use them to modulate Spawn Rate, Size, Turbulence, Trails.

- Example: bass (Band1–Band2) → density waves; highs (Band6–Band7) → shimmer/sparks.