Hello and welcome! I'm thrilled to introduce a new series of posts that will take you behind the scenes of Undra and explain how we are building this studio and game.

For those of you who don't know me yet I'm Alex / @Sazerac_eth. I'm the director of Studio Decent, the team behind the game of Undra. If you'd like to subscribe to updates, either join the Discord, or follow us on Twitter.

A quick recap

Many of you will be joining us for the first time, maybe you've seen us on Twitter (@undra_game) or been to our website (https://undra.game). So here's the nutshell.

Launch planning

We're working full-steam ahead for launch, getting all of our artwork finalised and generated into the 10,000 different rooms that are going up for sale.

We revealed the first art preview this week!

You can also view this (with more story background) at https://undra.game/art.

You can also view this (with more story background) at https://undra.game/art.

Next week you'll see a few more previews, along with something really special... The animated video versions 📽️ 🔥

Team updates

As a rough hiring update, we've just passed at 20 people in the team

Roughly half are full-time, the rest are part-time / freelance. We have been very lucky with our full-time team, either folks were already freelancing and interested in a full-time role, or we managed to get some early warning out so that some could wrap up existing work and join us.