UX Designer. Game Design Student. System Thinker.
Studying Game Design taught me to think in systems, feedback loops, and player motivation. I now apply that same mindset to digital products – designing flows and interfaces that are clear, intuitive, and actually enjoyable to use.
Currently based in Gießen (Hessen), open to UX/UI working student roles!
I break down user problems, define clear design goals, and structure my thinking before jumping into solutions.
I take a product idea from zero to a documented, clickable prototype with a clear design rationale.
I design user flows and interactive prototypes in Figma. From rough wireframes to testable Mid-Fidelity Concepts.
My Game Design background taught me to think in feedback loops and user motivation. I bring that lens to every product!
UX & Design Tools Figma · Notion · FigJam
UX Methods Wireframing · Prototyping · User Flows · Interaction Design · Comparative Analysis · Iterative Design
Game Design & 3D Unreal Engine 5 · Blender