UV + Lightmap Quick Unwrap Assistant

Notion Properties

Field Value
Tool UV + Lightmap Quick Unwrap Assistant
Package Create: Animation & Modeling
Category Modeling
Status Live
Last Verified Unity 2021.3.45f2
Script Assets/EQLabs/Editor/Create_AnimationModeling/UvLightmapQuickUnwrapAssistant.cs

Purpose

Creates duplicate mesh assets with quick baseline UVs and lightmap UVs, then reviews texel density, overlap, and out-of-range lightmap data against asset-type standards so support, graybox, and near-final meshes can be judged inside Unity.

Menu Path

Who It Helps

How to Use (Step-by-Step)

  1. Open UV + Lightmap Quick Unwrap Assistant from the Modeling menu and choose whether you want to process the current selection or a specific project folder.
  2. Create or load a review settings asset, or generate the starter settings for support mesh, graybox mesh, or near-final environment review.
  3. Tune UV generation, texel-density assumptions, and UV2 thresholds for the kind of asset you are validating.
  4. Run the tool to create duplicate mesh assets under the generated Create_AnimationModeling folder instead of overwriting the source meshes.
  5. Review the texel-density readout, UV thumbnail diagnostics, overlap/out-of-range warnings, and handoff guidance before rebinding anything in-scene.
  6. Export the JSON report, and only enable scene rebinds when you are testing on duplicate scene objects.

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