UV + Lightmap Quick Unwrap Assistant
Notion Properties
| Field |
Value |
| Tool |
UV + Lightmap Quick Unwrap Assistant |
| Package |
Create: Animation & Modeling |
| Category |
Modeling |
| Status |
Live |
| Last Verified Unity |
2021.3.45f2 |
| Script |
Assets/EQLabs/Editor/Create_AnimationModeling/UvLightmapQuickUnwrapAssistant.cs |
Purpose
Creates duplicate mesh assets with quick baseline UVs and lightmap UVs, then reviews texel density, overlap, and out-of-range lightmap data against asset-type standards so support, graybox, and near-final meshes can be judged inside Unity.
Menu Path
EQLabs/Creation/Modeling/UV + Lightmap Quick Unwrap Assistant
Who It Helps
- Environment artists
- Level artists
- Technical artists
- Support or outsource cleanup teams
How to Use (Step-by-Step)
- Open UV + Lightmap Quick Unwrap Assistant from the Modeling menu and choose whether you want to process the current selection or a specific project folder.
- Create or load a review settings asset, or generate the starter settings for support mesh, graybox mesh, or near-final environment review.
- Tune UV generation, texel-density assumptions, and UV2 thresholds for the kind of asset you are validating.
- Run the tool to create duplicate mesh assets under the generated Create_AnimationModeling folder instead of overwriting the source meshes.
- Review the texel-density readout, UV thumbnail diagnostics, overlap/out-of-range warnings, and handoff guidance before rebinding anything in-scene.
- Export the JSON report, and only enable scene rebinds when you are testing on duplicate scene objects.
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