Start of Turn
- Armies, Messengers and all Agents of the Crown move.
- Building construction finishes. Buildings are demolished.
- Trades from Offer Exchange actions arrive from other Realms.
- Resources are produced by the Realm. Upkeep of the Realm is paid.
- Total available Resources for the turn are calculated.
Action Phase
- New Year:
- Assembly begins if one is being hosted.
- Messengers at their target destination deliver ****all ****messages, replies, Treaties and Exchanges to the recipient Ruler.
- Rulers may take all actions in any order (⚒️Economic, ⚖️ Political, 🏹 Military).
Warfare Phase
Conflicts between Armies with the highest total Might from all participants resolve first.
- Battles between Armies resolve.
- Sieges between Garrisons and Armies resolve .
End of Turn
- Returned Messengers are dismissed. Armies disband if Upkeep was not paid this turn, or if the Disband Army action was taken.
- Routed and Crippled Armies move back to their Realm.
- New Year:
- Assembly ends if one is being hosted.
- Garrisons replenish.
- Defeated and Broken Armies return to their Realm.
- Establish Settlement or Advance Settlement actions proceed to the next stage.
- Available Resources for the turn are reset to 0.