No this is not a joke about my code being trash. Trash in this game/simulation is actually quite important, since both AI need trash to complete their objectives.
It's not a big script even though it might seem like a lot. This script only contains one variable that is important, ThisTrashContent, which just shows what the trash contains. Wall-E needs the trash to contain Trash and EVE needs the trash to contain Life. The chance that trash can contain life instead of only trash is random, as of the time of writing this it is only 5 percent that trash can contain life. The trash contents are randomized again every 60 seconds just so a Wall-E can't get stuck with only life and EVE can't get stuck with only trash.
