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Project Type: Peer-to-Peer Platformer (Godot Engine) Status: In Development (Started Dec. 17th, 2025)

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The Premise:

A competitive "Rage-Platformer" inspired by Ultimate Chicken Horse and Super Mario Maker, fused with chess aesthetics. Players compete in a dual-phase loop: Both build a trap-filled map, validate it by surviving it first yourself, and then race against the opponent on their creation via split-screen.

Core Gameplay Loop:

  1. Build Phase (2 min): Players place hidden traps on a grid.
  2. Validation: To prevent impossible levels, you must survive your own map before sending it to the opponent.
  3. Race Phase: The view shifts from single-camera to split-screen. You navigate the opponent's traps while seeing them fail at yours.

Key Mechanics:

Current Technical Progress:

Since starting this project in December 2025 to learn Godot, I have implemented: