Transition Pop Detector
Notion Properties
| Field |
Value |
| Tool |
Transition Pop Detector |
| Package |
Create: Animation & Modeling |
| Category |
Animation |
| Status |
Live |
| Last Verified Unity |
2021.3.45f2 |
| Script |
Assets/EQLabs/Editor/Create_AnimationModeling/TransitionPopDetector.cs |
Purpose
Measures pose differences between clip boundaries so likely transition pops can be reviewed before they show up during controller testing or gameplay QA.
Menu Path
EQLabs/Creation/Animation/Transition Pop Detector
Who It Helps
- Animators
- Technical animators
- Gameplay animators
- Tools engineers
How to Use (Step-by-Step)
- Open Transition Pop Detector from the Animation menu and add the clips you want to check in playback order.
- Optionally assign a sample rig root if you want imported humanoid or generic clips to be sampled on a real hierarchy instead of only by curve data.
- Set the pop threshold and the position, rotation, and scale weights that should influence the final score.
- Run the ordered transition analysis to compare each clip boundary.
- Review the highest-scoring bindings first, then export the JSON report if you want to track cleanup work.
Version Notes