About Me

5+ years of experience writing both short and long-form fiction as well as guiding the translation of game concepts into viable products.

I am driven by the desire to create compelling opportunities for both players and readers to feel, think, and engage with narratives.

As a former journalist-turned-narrative-game-writer, my goal is to ensure that all creative visions (from locations, levels, music, game mechanics, etc) are aligned all while being delivered through a combination of thoughtful worldbuilding, rich storylines and compelling characters. It can be a challenging (often frustrating) process, but feeling that “Eureka!” moment is the reason I write. If your team fosters integrity, curiosity, and a growth-oriented mindset, I would like to get in touch and discover how I might bring that vision to life.

Experience Highlights

-Tabletop, PC, and console RPG enthusiast.

-Cumulative 10+ years of experience in writing both long and short-form fiction across fantasy, horror, and sci-fi genres.

-DM to multiple one-off D&D adventures using 5th Edition rules.

-Expertise in lore creation, worldbuilding, characters, barks, and writing dialogue.

-Compile and maintain GDDs, ensuring all relevant project details and dev notes remain consistent throughout a project's lifespan.

-An experienced user of Unreal Engine, Blueprints, Twine, Arcweave, and Figma.

Career Highlights

-Created tutorial and in-game dialogue for "Casual Chatter" - 4th place winner of Circuit Stream’s Fall Game Jam.

-Developed story, dialogue, and gameplay system for "Malone's Detective Adventure" - a proof-of-concept capstone project. -Developed and self-published an interactive visual novel - "Questing for Castleton"

-Authored a narrative bible for "War in Cyel" - a turn-based, strategy RPG.

Writing Samples

War in Cyel Introductory Cutscene w/ Dialogue

War in Cyel Act 2 Introduction w/ Character Dialogue.pdf

Coldweather Wrestling: Quest for Vengeance - Main Character Profile.pdf

Blind Heart - Game Concept.pdf