For some reason, a way to export a model as an FBX is missing

Workarounds:

  1. If you have the PC version of Tilt Brush too, you can open it up there and export it (it's a crossbuy app so you could use the Quest + Vridge if you had to)

  2. It looks like you can import your projects into Unity, then export it from there (haven't tested)

  3. Save the .TILT file by plugin in your Quest

    1. Then use something like adbLINK, navigate to your "Sketches" folder

      https://s3-us-west-2.amazonaws.com/secure.notion-static.com/0a0a97dc-0c53-4af1-99d0-48d83ebd26cd/CleanShot_2019-05-23_at_12.51.492x.jpg

      And all your sketches will show up here:

      https://s3-us-west-2.amazonaws.com/secure.notion-static.com/f88a8636-0d82-4691-af57-d979c33b61d6/Untitled.png

    Using this method, you're still only getting the .TILT file. If you want to convert it to FBX, you can use one of the python scripts here: https://github.com/googlevr/poly-toolkit-unity

    Here is a full Tilt Brush guide that may be useful:

    Tilt Brush Release Notes

    https://docs.google.com/document/d/11ZsHozYn9FnWG7y3s3WAyKIACfbfwb4PbaS8cZ_xjvo/preview#

    The guide also references different config settings you can set

    https://s3-us-west-2.amazonaws.com/secure.notion-static.com/1b241e92-bbb9-4a5b-a1f3-db28683f0cd3/CleanShot_2019-05-23_at_12.56.232x.jpg

    You can edit the config file on the Quest by editing this file

    https://s3-us-west-2.amazonaws.com/secure.notion-static.com/2253af6f-fa1c-4991-b1b0-28fb0d332903/CleanShot_2019-05-23_at_12.56.052x.jpg