Th e diff erence in discourse made me realize one of the main problems of videogame analysis and criticism. Videogame fans talk about games by borrowing terms from game reviews, which at the same time cover the talking points provided by marketing: Fantastic graphics! Immersive gameplay! Hollywood-like stories!

I want students who are passionate about games to snap out of their shallow discourse and use their knowledge to discuss games with the depth and nuance they deserve

the aim here is to highlight what the aspects of games are that not only defi ne them, but also distinguish them from other media.

The effect of marketing

Games as text