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OVERVIEW

Challenge

Design a hidden-role social deduction system that generates moral tension and suspicion through player decisions, while preventing deduction through optimization, math, or procedural loopholes.

Goals

Role

I am the creator and systems designer for The Twelve. I was responsible for system architecture, playtest design, iteration strategy, and refinement of mechanics based on observed player behavior.

DESIGN PROCESS

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01 Research & Framing

This project draws from social deduction theory, commitment mechanics, and cognitive load research in multiplayer systems. The focus was not realism or simulation, but how pressure, temptation, and responsibility shape player behavior over time.

02 Define the Problem (Playtests 1 & 2)

Early playtests revealed several structural issues: