SHOT 1: Fast but readable low FPV speed, not missile speed.
SHOT 2–3: Aggressive FPV racing speed, sharp turns, strong banking, heavy parallax.
SHOT 4: Hard acceleration toward the distant warm light.
SHOT 5: Forward speed converts into a rising orbit, no hard braking.
SHOT 6: Controlled slow motion only for the forced-perspective logo alignment, camera still drifting by inertia.
@image1 = PRIMARY STORYBOARD REFERENCE.
Use @image1 as the main structural guide for the whole video: shot order, six-frame progression, visual rhythm, composition, camera direction, camera height, scene escalation, and emotional flow. Follow the storyboard progression closely, but allow motivated cinematic transitions so the movement feels physically continuous.
@image2 = DRAGON DESIGN / CREATURE REFERENCE.
Use @image2 only for the dragon’s identity and design consistency: exact head shape, horns, neck thickness, wing anatomy, body proportions, scale texture, claws, long tail structure, dark charcoal / black body color, teal accents, and realistic creature presence. The dragon must remain the same dragon throughout the entire sequence.
@image3 = HOUSE ARCHITECTURE REFERENCE.
Use @image3 only for the exact house architecture, materials, proportions, roof shape, facade, window placement, dark exterior surfaces, wood accents, large glass windows, premium modern residential style, warm amber interior light, and comfortable protected feeling.
@image4 = MD DRAGON LOGO COMPOSITION REFERENCE.
Use @image4 only as a final forced-perspective composition blueprint. Do not show @image4 as a flat logo, graphic overlay, symbol, icon, floating sign, printed object, or literal logo reveal. The logo reference controls only the final geometric idea: dragon body and tail forming a circular protective composition with the house visible through the center.
VIDEO TYPE
Vertical 9:16 cinematic FPV / drone sequence.
Approximate duration: 15 seconds.
Six main visual beats based on @image1.
High-end commercial film trailer realism.
No AI look. No cartoon. No plastic CGI.
The scene must feel filmed by a real physical camera system with real drone inertia, lens behavior, motion blur, atmospheric depth, and imperfect but controlled movement.
MAIN CONCEPT
A physical FPV drone camera flies low and fast through a ruined post-apocalyptic city with a Mad Max-like atmosphere. The camera moves forward through broken streets, burned cars, collapsed buildings, ash, dust, smoke, and twisted metal. A realistic black-and-teal dragon flies with the camera, sometimes crossing its trajectory, sometimes guiding it forward.
At first, the house is hidden. The camera stays low enough that the horizon is partially blocked by debris, ruined walls, burned vehicles, and dust. The reveal must be delayed for surprise.
After the low-speed chase through destruction, the camera accelerates, rises, and begins to curve around the house. The house is revealed as the only intact, warm, living structure in the middle of the ruined world. It is not a fantasy oasis and not a water oasis. It is a small protected green area: grass, a few surviving trees, clean ground near the house, warm amber window light, and a feeling of safety.
At the climax, the dragon does not physically wrap around the house. The dragon is not flying at the same height or same distance as the house. Instead, the final MD Dragon logo-like composition happens through forced perspective:
the dragon is much closer to the camera, approximately 50 meters from the lens,
the house is much farther away, approximately 250 meters from the lens,
the dragon’s body, wings, head, and tail briefly align into a circular protective shape in the foreground / midground,
the house remains centered in the background, visible through the open center of that circular dragon composition.
This is not a transformation into a logo.
This is not a flat logo reveal.
This is not a graphic overlay.
This is a cinematic alignment moment created by distance, camera angle, dragon trajectory, and slow motion.
GLOBAL ENVIRONMENT
Destroyed post-apocalyptic city:
collapsed concrete buildings,
burned-out cars,
broken asphalt,
twisted steel,
rubble fields,
scorched facades,
dust haze,
ash in the air,
distant smoke columns,
abandoned streets,
gray-brown destroyed urban palette,
survival atmosphere,
Mad Max-like dryness and hostility,
but treated with cinematic realism, not fantasy.
No cyberpunk.
No neon city.
No futuristic holograms.
No magical environment.
No water oasis.
No lake.
No river.
No desert island.
No clean fantasy garden disconnected from reality.
HOUSE ENVIRONMENT
The house from @image3 sits in the center of a small protected green area inside the destroyed city.
The house must feel:
intact,
warm,
premium,
modern,
safe,
comfortable,
human,
alive,
protected.
The windows glow with warm amber interior light.
The surrounding green area should include grass, a few surviving trees, and subtle garden lighting.
The house must remain visually centered during the reveal and especially during the final composition.
The house is the emotional anchor of the video.
DRAGON DESIGN LOCK
The dragon must remain faithful to @image2:
same head,
same horns,
same neck,
same body mass,
same wing structure,
same claw structure,
same scale texture,
same black / charcoal body,
same teal accents,
same long continuous tail.
The dragon must feel like a real flying animal with weight, air resistance, wing pressure, inertia, and body mechanics.
The wings push dust and air when close to the ground.
The tail follows with delayed physical motion.
The torso and spine must remain continuous and believable.
The dragon should be powerful and protective, not aggressive like a monster mascot.
Forbidden dragon errors:
no extra heads,
no duplicated wings,
no extra limbs,
no melted anatomy,
no broken tail,
no worm-like tail,
no random spiral knot,
no flat graphic dragon,
no dragon turning into an icon,
no dragon physically squeezing the house,
no dragon touching the roof,
no dragon wrapped tightly around the house,
no childish fantasy mascot face.
CAMERA PHILOSOPHY
The camera is a physical FPV drone with mass.
The movement must have:
inertia,
banking,
small delay,
micro-vibrations,
roll correction,
physical acceleration,
natural motion blur,
wide-angle proximity energy,
slight lens breathing,
realistic parallax.
The camera should never feel weightless.
The camera should never teleport.
The camera should never stop dead like a slideshow.
The camera should never become a smooth showroom orbit.
The camera moves because it is flying through space, dodging debris, rising from the ruins, then curving around the house.
The first four beats are low and fast.
The fifth beat rises while preserving forward kinetic energy.
The sixth beat slows only because the logo-like alignment moment is happening.
Even during the final slow motion, the camera continues drifting by inertia.
VISUAL STYLE
ARRI Alexa 35 feeling.
Anamorphic cinematic character.
High dynamic range.
Soft highlight rolloff.
Subtle film grain.
Realistic motion blur.
Dust and smoke haze catching light.
Grounded realism.
Premium commercial trailer atmosphere.
No plastic CGI.
No over-sharpened AI look.
No videogame Unreal Engine look.
No cartoon.
No fantasy illustration.
LIGHTING
The destroyed world is cold, dusty, gray-brown, smoky, and hostile.
The house is warm, amber, alive, and comfortable.
The main emotional contrast is:
dead ruined world outside,
warm living home inside.
The warm light should come from the house windows and garden area.
Do not add random magical glow.
Teal accents may appear only as part of the dragon’s material identity or a very subtle motion trace, not as magical fire.
SHOT-BY-SHOT SCRIPT
SHOT 1 — 0:00–0:02 — OPENING LOW GROUND FPV THROUGH RUINS
Match storyboard frame 1 from @image1.
The camera flies extremely low, around 20–30 cm above broken asphalt.
It moves straight forward through a devastated street corridor.
Foreground debris rushes past the lens: cracked asphalt, rubble, broken glass, dust, twisted metal pieces.
Burned cars and collapsed concrete structures line both sides of the path.
The horizon is mostly blocked by debris and ruined walls to hide the final destination.
The house is not visible.
The dragon is not fully visible yet. Only a subtle sign may appear: a passing shadow, a dark shape crossing the smoke high above, or a hint of wing movement at the top of frame.
Camera behavior:
low FPV tracking,
straight forward movement,
fast but controlled,
slight drone vibration,
strong ground proximity,
wide-angle speed,
no cut feeling.
Physical consequence:
dust kicks up near the lens,
small debris vibrates from the airflow,
foreground rubble creates strong parallax.
Purpose:
establish apocalypse, speed, danger, and mystery.
SHOT 2 — 0:02–0:04 — 90-DEGREE LEFT TURN, DRAGON CROSSES CLOSE
Match storyboard frame 2 from @image1.
The camera reaches a blocked path and performs a sharp 90-degree turn to the left.
During the turn, the camera banks approximately 20 degrees left.
The movement must feel like a real drone correcting its line through ruins, not like a smooth CGI pan.
As the camera banks left, the dragon from @image2 crosses near the camera trajectory.
The dragon should pass close to lens but not collide.
A wing, part of the torso, claws, and tail may dominate the frame for a fraction of a second.
The dragon moves in the same general direction as the camera, guiding the path forward, not randomly flying sideways like a pasted object.
Environment:
narrow ruined street,
collapsed facades,
burned cars,
dust clouds,
ash,
twisted metal,
smoky amber-gray air.
Camera behavior:
sharp left yaw,
20-degree left roll,
low altitude maintained,
fast forward speed maintained,
visible inertia after the turn,
slight over-correction and recovery.
Dragon behavior:
close crossing,
heavy wing mechanics,
tail delay,
dust displacement,
same identity as @image2.
Physical consequence:
dust bursts from the dragon’s wing pressure,
loose ash swirls,
small debris scatters.
Purpose:
first major kinetic dragon reveal and escalation of danger.
SHOT 3 — 0:04–0:07 — 60-DEGREE RIGHT TURN, SECOND DRAGON CROSSING
Match storyboard frame 3 from @image1.
After the left turn, the camera continues forward through a narrower path.
It then makes a sharp 60-degree turn to the right and banks approximately 20 degrees right.
The turn is abrupt, aggressive, and physical, as if the drone is weaving through the last viable gap between destroyed vehicles and broken concrete.
The dragon crosses again, this time more readable in profile, but still fast and partially motion-blurred.
It leads the camera deeper through the destroyed city.
The dragon is a guide and protector, not an obstacle.
Its body length and tail movement should be visible, but the anatomy must remain correct and continuous.
Environment:
broken asphalt,
burned vehicles,
concrete slabs,
collapsed walls,
dust,
smoke,
harsh destroyed city depth.
Camera behavior:
right yaw,
20-degree right roll,
forward acceleration,
low-altitude FPV,
strong foreground parallax,
small camera shake from speed.
Dragon behavior:
second crossing,
wing beat creates air pressure,
tail follows naturally,
dragon continues forward into the path.
Physical consequence:
dust pulled into the dragon wake,
small ash particles trail behind,
rubble passes close to the lens.
Purpose:
increase adrenaline and maintain kinetic rhythm before the reveal.
SHOT 4 — 0:07–0:10 — ACCELERATION, FIRST DISTANT WARM LIGHT
Match storyboard frame 4 from @image1.
The camera straightens after the right turn and accelerates forward through the ruined city.
The path becomes slightly more open but still dangerous.
The destroyed environment rushes past in the foreground.
Far ahead, between ruined structures and smoke, a small warm amber light appears for the first time.
This is the first hint of the house.
The house itself is not fully revealed yet. It should be perceived as a distant warm point of life inside a dead world.
The dragon now flies ahead of the camera, smaller in frame, leading the viewer toward the warm light.
Camera behavior:
forward acceleration,
low altitude but slightly rising at the end,
stable pursuit line,
speed increases,
no pause,
no cut to aerial yet.
Dragon behavior:
flies ahead as guide,
smaller silhouette,
same direction as camera,
not yet forming a circle.
Physical consequence:
dust streaks past the lens,
smoke layers separate through parallax,
warm light begins to glow through atmospheric haze.
Purpose:
introduce hope and direct attention toward the coming house reveal.
SHOT 5 — 0:10–0:13 — CAMERA RISES, HOUSE CENTERED, ORBIT BEGINS
Match storyboard frame 5 from @image1.
The camera continues its forward motion and begins to rise smoothly from the low FPV path into a higher aerial angle.
The rise must preserve the previous speed and inertia.
This is not a sudden cut to a drone shot. It is the same camera climbing out of the ruins.
As the camera rises, the warm modern house from @image3 is revealed clearly for the first time.
The house is centered in the frame.
It stands inside a small protected green area with grass, a few surviving trees, clean ground, subtle garden light, and warm amber light from the windows.
Do not call this an oasis. Do not create water. Do not create a lake or desert oasis.
The destroyed city surrounds the house in every direction:
collapsed roads,
burned cars,
broken buildings,
ash,
smoke,
gray-brown wasteland,
dead urban landscape.
The camera begins to curve around the house, preferably clockwise if it preserves the storyboard flow.
The camera does not stop to admire the house.
It keeps moving and starts a controlled orbit around the house while drifting forward.
The dragon is not at the same level as the house.
The dragon is not near the roof.
The dragon is not wrapping around the building.
The dragon is closer to camera than the house and begins entering the upper / side part of the composition as a large foreground / midground creature.
Its path starts to prepare the final circular MD Dragon logo-like composition, but the shape is not complete yet.
Camera behavior:
continuous forward climb,
smooth rising arc,
slight banking,
beginning of orbit around the house,
house remains centered,
no static hover.
Dragon behavior:
appears closer to camera,
starts a broad circular pass,
does not touch the house,
does not fly at house level,
body begins to frame the distant house from camera perspective.
Physical consequence:
dust haze opens below,
warm house light cuts through smoke,
dragon movement creates subtle air disturbance.
Purpose:
reveal the sanctuary and prepare the forced-perspective logo moment.
SHOT 6 — 0:13–0:15 — SLOW MOTION FORCED-PERSPECTIVE LOGO COMPOSITION, DRAGON PASSES CAMERA, HOUSE FINAL
Match storyboard frame 6 from @image1.
The camera is now elevated and curving around the house.
The house remains centered in the background, approximately 250 meters from the lens.
The dragon is much closer to the camera, approximately 50 meters from the lens.
As the camera continues its orbit, it enters controlled slow motion.
The camera does not fully stop.
It slows only to capture the exact visual alignment moment.
The drone still drifts by inertia with slight roll correction and subtle lens breathing.
The dragon moves through the foreground / midground and briefly aligns into a circular protective composition.
Use @image4 only as the geometric blueprint for this composition:
the dragon head sits near the upper-left / upper arc area,
the main body curves across the upper arc,
the wing mass helps complete the upper-right arc,
the long tail sweeps through the lower arc,
the tail returns toward the left side,
the circular shape remains open enough that the house is clearly visible through the center.
This must read as a living dragon forming the MD Dragon logo concept through forced perspective.
It must not look like a flat logo.
It must not look like a graphic overlay.
It must not look like an icon pasted into the sky.
It must not become a literal symbol.
It is a real dragon momentarily aligned with the camera and the distant house.
The house stays in the center of the open circular composition.
The dragon is foreground / midground.
The house is background.
The logo-like composition exists only from this camera angle.
After the composition becomes readable, the dragon breaks out of the circular trajectory and flies toward the camera.
It approaches with power but does not crash into the lens.
As it passes closer, it becomes partially out of focus in the extreme foreground or moves above the camera axis.
The camera continues by inertia, turning slightly more toward the house.
The dragon leaves the main focus.
The final image settles on the warm house centered in the destroyed city.
Camera behavior:
elevated curved orbit,
controlled slow motion during alignment,
no hard stop,
continued drift,
slight roll correction,
then gentle turn back toward the centered house.
Dragon behavior:
forms the circular composition only through perspective,
keeps realistic anatomy,
then exits forward toward the camera,
passes out of primary focus,
does not block the final house view.
Physical consequence:
subtle teal motion trace may follow the dragon’s path,
dust and smoke catch the light,
warm house glow remains stable,
ruined city stays visible around the house.
Purpose:
create the MD Dragon concept without a flat logo reveal:
the dragon protects,
the house survives,
the final emotion is safety in the middle of apocalypse.
FINAL FRAME
End with the house from @image3 centered in the ruined post-apocalyptic city.
Warm amber windows.
Protected green ground around it.
Destroyed world surrounding it.
The dragon has just passed the camera and is no longer blocking the house.
The viewer should feel:
this is the last intact home,
this home is protected,
this construction survives chaos.
NEGATIVE CONSTRAINTS
No flat MD Dragon logo overlay.
No literal logo object.
No floating graphic symbol.
No giant advertising sign.
No text on screen.
No subtitles.
No UI.
No water oasis.
No lake.
No river.
No fantasy island.
No cyberpunk neon.
No holograms.
No magical fire breath.
No fantasy particles everywhere.
No cartoon dragon.
No dragon redesign.
No house redesign.
No distorted tail.
No extra limbs.
No duplicated wings.
No broken dragon anatomy.
No dragon physically coiling around the house.
No dragon touching the roof.
No house off-center during the final logo-like moment.
No camera becoming static during the final alignment.
No random cuts that break spatial continuity.
No smooth showroom turntable orbit.
No AI-looking perfect motion.
QUALITY TARGET
The final result must feel like a premium cinematic commercial trailer:
real physical FPV drone movement,
post-apocalyptic survival atmosphere,
powerful realistic dragon,
warm modern house as emotional anchor,
forced-perspective MD Dragon composition,
cinematic realism,
high production value,
no generic AI video feeling.