Texturing Software & Resources

Texturing Theory

Substance Suite

Texturing Deep Dives

Texturing References


Texturing is the process of assigning material properties (color, lighting, ambient occlusion, etc . . .) to a mesh. Texturing has many styles and in-depth topics associated with it. There are also limitations in engines associated with texturing (e.g., Unreal Engine uses the metal workflow).

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/a26e9ac5-9595-4867-ba15-018c034423cc/MatBall.png