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Many objects in our pack contain several texture variations to provide additional variety in the scenes you create with this pack.

While we showcase these texture variations in the Stronghold_TextureLibrary scene, we have not created prefabs for every combination of these textures. We have, however, created unique materials for every texture variation to assist with applying these to your project.

To apply the texture variations to your objects, find the material variation you would like to apply to your objects, and either drag the material directly on the object, or do a bulk change to objects within your scene.

All materials are stored in a Materials folder under the subcategory of that object in the project.

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