File → Import → FBX and open your FBX file.Shift + A → Texture → Image Texture and load the corresponding PNG files.| Texture | Connection Target | Color Space |
|---|---|---|
| BaseColor | Principled BSDF → Base Color | sRGB |
| Normal | Normal Map node → Principled BSDF → Normal | Non-Color |
| Metallic | Principled BSDF → Metallic | Non-Color |
| Roughness | Principled BSDF → Roughness | Non-Color |
⚠️ Important: Metallic, Roughness, and Normal maps must use Non-Color Data. Only BaseColor uses sRGB.
Always connect as:
Image Texture (Normal) → Normal Map node → Principled BSDF Normal
Skipping the Normal Map node will cause shading issues.
After importing FBX into Blender
(Mesh must be in the scene to see materials.)