🔹 How to Reconnect FBX + Textures in Blender

1. Import FBX

2. Open Shader Editor

3. Connect Texture Nodes (Add Image Textures)

Texture Connection Target Color Space
BaseColor Principled BSDF → Base Color sRGB
Normal Normal Map node → Principled BSDF → Normal Non-Color
Metallic Principled BSDF → Metallic Non-Color
Roughness Principled BSDF → Roughness Non-Color

⚠️ Important: Metallic, Roughness, and Normal maps must use Non-Color Data. Only BaseColor uses sRGB.

4. Normal Map Notes


🔹 How to Open Shader Editor

  1. After importing FBX into Blender

    (Mesh must be in the scene to see materials.)