Hello! Thank you for your interest in joining SoWork. We're a fast-growing startup founded at Harvard's Innovation Labs. Our big mission is to move the world of work from the Earth 🌎 to the Cloud ☁️**.** We're doing this by building the world's first MMOW ('massively multiplayer online workplace') where all the world's best teams work from, form communities, and socialize.
People spend the majority of their lives working - and there is no reason it shouldn't be delightful, functional, and all online. This would let people live their own lives on their own terms, wherever in the world they'd like. They'd be able to spend more time with loved ones, they'd be able to travel, and we as a group could then completely eliminate the need to commute into busy, expensive city centers. Once we start to make digital work wonderful and connected, we make remote work something that companies embrace and encourage. At scale - imagine what that does for our collective carbon footprint. We could really save the world here, people!
To do this, we've been hard at work building what will be a massive, open-world workplace, with private buildings and community, social spaces alike. Think 'World of Warcraft', but for work (World of Workcraft, anyone? ...No one? Ugh fine 😑). This is a place where business moves, community is made, and social events happen.
We'd love for you to join us! ⚔️
A technical artist at SoWork will primarily work on the Art Asset to Game Engine pipeline. You will be creating support tools to allow artists to convert 3D assets into 2D images and transform, validate and upload them into our cloud infrastructure so they can be used in our 2D/3D game engine.
You'll be working with the game engine team to make sure the art can be incorporated and hits the artistic and performance requirements. Most importantly, you like to work on a fast-paced, disciplined team that cares about each other, and you like challenges!