AW is a small, remote-work indie game studio founded by June Gayler, a white, queer, trans writer and game designer. Studio management consists of our Creative Co-directors June Gayler and Jessica Bean. Other team members currently include our lead producer, a programmer, a UI/UX specialist, an art director, a 3D artist, and a composer, with additional team members to be added as the project progresses. The studio uses AGILE project management structure with a 2-week sprint cycle and iterative milestones.
Our company structure is notably different from many major AAA and indie development studios, focusing on a flexible work schedule and work-life balance for all team members, including those with families. To add additional flexibility and better accommodate our staff, our company is also remotely-based and work-from-home.
This a game about defining humanity's future on a new world after forced exodus from Earth. This comes in the wake of man-made environmental cataclysm, born from humanity's failure to create a sustainable and just society on our home world.
The project is a turn-based, Solarpunk-inspired 4X strategy game with twists on the traditional 4X formula, including incorporation of city-building gameplay. The game narrative and mechanics are the foundation for highly progressive themes, such as social and economic justice (particularly with regard to race, class, gender, and political agency), environmentalism, and challenging the colonization narrative common in the genre. We're looking to tread bold new territory while offering a compelling, story-rich experience aimed at the PC/Steam ecosystem.
The studio seeks an individual with game studio experience in technical art to interface between our engineering and art teams. More crucially, we seek an individual with experience in procedural terrain generation and deformation.
In this project it is critical to have knowledge about the (many) ways axes of oppression function systemically. Candidates should be able to demonstrate and forward our value of treating people from diverse backgrounds with awareness and respect. This is important both in interacting with the team and in interfacing with the game's content and structure.
This is a 3/4 time (average of 30-35 hours per week), remote-work contract position (potential for additional hours as the project progresses). Most hours are flexible, but availability in US Pacific time (PST) is a must for synchronous meetings. Pay range is $35-$50/hour; hourly rate will be commensurate with experience.