At this stage we feel it’s important to establish our roles for Semester two to make task distribution easier and ensure we organise ourselves accordingly.

Kiera - Skills

During this project I plan to take on the role of unity development and programming, as well as assist with the creation of assets and construction of the space. Further responsibilities will involve planning, prototyping and testing.

Emilia - Skills

For this project I will be happy to take on the role of Art Lead/Director to help establish a route for visual appearance and art style. This will involve creating an art bible during the design stage and ensuring the style is kept consistent during development. Additionally, I am confident in the responsibility of marketing and creating promotional material to help us showcase our final outcome and advertise our arcade event.

Room for Improvement