Teaching & Speaking
NYC Game Dev
NYC Indie Games
Paperback Studio ↗︎
I speak publicly on topics like writing and worldbuilding, storytelling in games, diversity and representation, career development, and cultivating positive player and professional communities.
I believe storytelling should be a conscious, ethical act. I teach that games are engines for creating emotions. I promote a values-first approach to worldbuilding. I encourage creators to examine their beliefs and *identify the ethos— the considered worldview—*they want their work to embody.
I’m an adjunct professor of game design at Parsons School of Design.
I teach classes on game design, interactive storytelling, and worldbuilding there and elsewhere.
Here’s a sample description of my one-day class Writing Immersive Worlds, which I've run at Playcrafting and privately for clients.