Technical Artist Bootcamp: The VFX of Diablo

Unite Europe 2017 - The Real-time VFX of Spellsouls

'Stylized VFX in RiME' by Simon Trümpler | Unreal Fest Europe 2018 | Unreal Engine

The Illusion of Motion: Making Magic with Textures in the Vertex Shader

The Visual Effects of inFAMOUS: Second Son

Unleashing Houdini for AAA Mobile Games Production - MIGS

Visual Effects Bootcamp: The Rise of Realtime

Visual Effects Bootcamp: How to Go from Good to Great

Visual Effects Bootcamp: The Elementary Particles

Art Directing VFX for Stylized Games

What Color is Slow?

Visual Effects Summit: Creating Narrative VFX in 'Temtem'