Application Outline

Resources

To-Do list

Game Play & Script

Actions needed to implement

Presentation Items

Team Members

Tagline:

Coding is modern day magic!

Goal/Use Case:

To create a VR application that teaches kids the fundamentals of coding in an immersive, interactive, and gamified way.

VR and Education:

Virtual reality, or VR, is taking off in education with an increasing number of schools adopting the technology.

A type of VR known as 360VR is most commonly used in education. With this type of VR, real-world locations are captured with specialist cameras and equipment. The footage is then taken back to the studio where it is produced into VR content.

But for students who learn through touch and interaction, what are the options for them?

Limitations of VR now:

Full immersion everywhere requires consistent throughput. As it stands now it requires distributed access architecture with highly scalable cloud computing to address the latency requirements VR/AR will bring by essentially pushing network infrastructure closer and closer to the end user.

How will 5G solve those limitations:

Enable varying degrees of signal funneling via T-Mobile (low/mid/dense), when communicating among devices in National, Metro and Urban areas. Usage of precision tracking for gameplay across the various landscapes throughout the nation.

How does this use 5G: