By Institute of Library, Information and Media Science, University of Tsukuba

Date: October 3rd, 2024 9:30-12:30 (JST)

Venue: University of Tsukuba University Hall, Meeting Room No.3

Access


TGSW2022 Official Site https://tgsw.tsukuba.ac.jp

Registration Page https://tgsw.tsukuba.ac.jp/registration

SUMMARY

In our daily lives, Computer Graphics (CG) is indispensable to realize and visualize beauty in all kinds of design/animation, including images, videos, and industrial products. Especially in recent years, its importance and demand have dramatically increased due to the rise of virtual space. In this session, we will focus on two topics: physical simulation to create beautiful/natural CG using knowledge in the field of engineering, and aesthetic curve created in the field of CG based on analyzing curves that people perceive it beautiful and applied in the field of engineering. By sharing the knowledge and having the discussions, we explore the CG technology required for the future virtual space from the viewpoint of "beauty".

PANELISTS

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Dr. Ren Bo

Associate Professor, College of Computer Science, Nankai University (China)

“Particle-based multiphase fluid simulations with mixture model”

Abstract:

Multi-phase fluids play a key role in real-world visual experiences and engineering workflows. In computer graphics, particle based methods are widely adopted to simulate chromatic multi-phase flows. In this talk, I will discuss the usage of mixture model theory in simulating high-quality multi-phase phenomena. Originated from computational fluid dynamics, the graphics community has developed it into a highly efficient Lagrangian simulation framework capable of handling environments featuring complex liquid-liquid, liquid-solid, liquid-gas coupling in the past decade. As a result, chromatic high-fidelity multi-phase flows can be reproduced in the virtual world.