VIRTUAL PET
Prototype V2 Checklist:
- [ ] Fix food bar
- [ ] Add 3 UI bars and variables
- [ ] Add UI element for food (a menu that opens and reveals food)
- [ ] Physically drag food to refill hunger meter (currently it’s via a computer button)
Stretch goal:
- [ ] Changes in pet sprite that reflect mood
- [ ] “Game” button that links to the other scene
Prototype V1 Checklist:
- [x] 3 elements: Pet, food (circle), UI bar (reflects hunger)
- [ ] Pet has 2 states: happy and sad w/ according sprites
- [ ] UI element (long bar) which can dynamically change based on a variable
- [x] “feed” the pet with button which changes variable (reflected in UI bar)
CHAIN MATCH
Tile Matrix/Game Board + Visuals
Touch Functionality
Berry Class
Combination matching + Visuals