Questworlds has quite a few options for a GM to consider when setting up a game, including types of challenges and progression systems. These are the ones we are currently using in playtest.

“True Grit” Progression.

Use the Directed Progression system from the SRD with the following caveats.

This system should give the game not just a pulp feel but a western one*.* It’s not just about drama and highs and lows; the players are rewarded for struggle and perseverance. If you are running a longer campaign or your players really like to handle their own progression, use the standard Advancement Progression system. It won’t break Bullets and Brimstone; the True Grit system is here to help it keep the frontier adventure vibe.

Story Point Usage

To encourage every player to use their Story Points every session, Story Points should be assigned as one per character, and these refresh back to 1 at the beginning of each session.

Standard Story Point usage applied, player can use a story point to:

If using the True Grit system above and awarding story points for failures, refreshing mid-session due to “downtime” should still be allowed, but not simply handwaved as a refresh because there is a break in the story. This is a game about cowboys… so campfires are important.

Optional Rule: The Campfire

Any time the party takes a break and makes a Campfire, the tone shifts to quiet contemplation and camaraderie. In order for a campfire’s benefits to activate, at least two of the following things must happen: