π Overview
This guide explains each parameter of the Liquid Material and how it affects the final result, helping you quickly understand and customize the material.

π§ Liquid
- Liquid Overall - Opacity: Controls the global transparency of the liquid.
- Liquid - Opacity: Adjusts the base opacity of the liquid surface.
- Liquid - Speed Multiplier: Multiplies all animation speeds of the liquid.
- Liquid - Scaled Overall: Global scale factor affecting all liquid patterns.
- Liquid - Scale X Overall: Controls horizontal scaling of all liquid.
- Liquid - Scale Y Overall: Controls vertical scaling of all liquid.
- Liquid - WPO Strength 1: Controls the intensity of the first vertex displacement layer (World Position Offset).
- Liquid - WPO Strength 2: Controls the intensity of the second vertex displacement layer.
- Liquid - WPO Strength 3: Controls the intensity of the third vertex displacement layer.
- Liquid - DepthFade Distance: Defines how smoothly the liquid fades near intersecting geometry.
- Liquid - Shallow Color Emissive: Controls brightness of the shallow water color.
- Liquid - Shallow Color: Defines the color of shallow areas.
- Liquid - Deep Color Emissive: Controls brightness of the deep water color.
- Liquid - Deep Color: Defines the color of deeper areas.
- Liquid - Opaque Version: Switches between translucent and opaque rendering mode.