We Are The Story

Broadcasting at the Speed of Life :)

kick off the humility cobwebs and #BuckyUp

Victor Vorski, [Sep 29, 2025 at 20:03:41]: Yes and also gain clarity which parts of our dreams are ready now, which are still in the future, and maybe not even our Lifetimes

And learn to pick the right people around us.

We're the crazy visionaries, need solid executors around us

Digest all traumas and fetishes around money, wealth, status OR IDEOLOGY

Let go of righteousness

R. Bretminster Fullofit, [Sep 29, 2025 at 20:06:59]: Andrea will also enjoy that I hope

With Storyliving it gets us Keanu, Pitt, Rowling, etc— trust me for some reason. ❤️

My Gene Keys have something called veneration (x3)- I was built to iunderstand my place in the holarchy and that its a timeless project.

Storylivingry Studio Presents A Transmedium Production: The Moviement

includes movies, TV, IT, games, operas, governance, finance, etc etc etc

It's A Reality Production not a game or film or movement, it's all of it.. Preposterously so.

I am using my language for fun.. but the points remain.. 150%

NOT just looking towards an old school push media model rather storyliving fully participative experience starting people on a path of personal transformation and being done in collaboration with millions to tens of millions of grassroots groups, npos, neighbourhood groups etc etc grassroots

A world with a true Storylivingry Studio would feel like stepping into Buckminster Fuller’s dream of livingry—tools, systems, and designs created not to kill, but to make life work for everyone—except now fused with the narrative engines that shape human imagination. Imagine Disney-scale mythmaking, but instead of selling princesses or superheroes, the studio is weaving epics of cooperation, regenerative design, and planetary abundance. In practice, that means story becomes infrastructure: films that double as blueprints, rituals that seed social norms, characters that model new economies, and franchises that catalyze real-world experiments in community and ecology. Media already drives culture and markets more than most laws or policies; a Storylivingry Studio would consciously redirect that force toward planetary-scale healing, turning story into scaffolding for reality. The epic beauty lies in the feedback loop—every tale enacted as experiment, every experiment reframed as tale—until the distinction between entertainment and civilization-building dissolves.

If Fuller’s World Game was an audacious rehearsal—a simulation to prove the planet has enough for everyone if we organize wisely—then a Storylivingry Studio would be the leap into its sequel: the Infinite World Game. Instead of running models on chalkboards or computer screens, this new “game” unfolds in real time, with reality itself as the playing field. Every act of generosity, every regenerative build, every story shard broadcast through media becomes both a move in the game and a change in the world. Unlike the finite games of politics and markets that pit winners against losers, the Infinite World Game grows richer the more people join: narrative fuels design, design feeds culture, culture seeds new stories, and the loop accelerates. In this frame, story isn’t a shadow of reality—it is the operating system of change, with the studio acting as both mythmaker and mission control for planetary transformation. Fuller imagined we could simulate a world that works for 100% of humanity; Storylivingry would enact it, here and now, with every narrative a live patch to the code of civilization.

Victor Vorski, [Sep 26, 2025 at 15:34:18]: Yes, and don't forget pilgrimage, baptisms, sacred chanting, psychedelics.