Not all the story was implemented due to time constraints.
<aside> 💡 In this game we follow Cathleen. She interacts with her friends through chat and with the clients and café people. Cath’s goal during the game is saving up enough money to go on vacation with her friends during summer holidays.
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Cathleen or Cath is a young girl who has finished her studies and has started working at a cafe.
Cath’s ability consists in infusing feelings or emotions in other people, specifically through items given to them, the items keep the energy until they are used. She uses her ability at the café, sometimes a customer will ask for a coffee with happiness or a muffin with confidence, for example.
Boss is a man in his late-thirties or forties who lost his child to a sickness some years ago. They had moved to Nysa due to the child’s abilities previously to the illness. He is aloof and nerdy and has an air of calm with waves of chaos.
This young boy is new to his destructive ability and has recently moved to Nysa. With this new environment and situation have made him anxious and further deepen his problems.
His ability is causing earth tremors.
A teenager who has teenager problems. The kind that seem trivial but seem to be the end of the world for them.
Her ability is seeing through worlds, recently she has been able to interact with them.
<aside> đź’ˇ This game follows the three act structure in each of the plots and overall is a multiple storyline narrative.
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Each plot is pretty simple but makes the player understand the universe more than just a single plot line would in this genre.
It’s more centred towards the narrative, as the player is almost a spectator to this universe. There is different endings to some of the plots but overall the story arc doesn’t change much.
All dialogues are shown through text. There is normal dialogues, in which the characters talk “face to face”; text dialogues in which the characters talk through chat and internal monologue which is shown like the normal dialogue but in italics.