Here, we'll follow the instructions in How to Space Jam but focus on making games that structure relationships.
Ideally, you'll do several Space Jams while you go through this chapter, and learn to use all five of the chapter's questions in your games.
This is the best way to build your design imagination.
Once you've made games that cover all five design parameters, you'll have an intuition for what kinds of relationships are possible and what will work in the context of a value that comes up in your design practice. You will have learned to "paint" with relationship types.
Walk through How to Space Jam, but when it's time to make your game, limit yourself to games that change the design parameters of this chapter.