Smart ID Mask Baker
Notion Properties
| Field |
Value |
| Tool |
Smart ID Mask Baker |
| Package |
Create: Art & VFX |
| Category |
Art |
| Status |
Live |
| Last Verified Unity |
2021.3.45f2 |
| Script |
Assets/EQLabs/Editor/Create_ArtVFX/SmartIdMaskBaker.cs |
Purpose
Turns material-ID assignments into packed authoring masks, letting artists export RGBA mask sets and optional per-material grayscale masks from both the preview render and UV-space texture layout without leaving Unity.
Menu Path
EQLabs/Creation/Art/Smart ID Mask Baker
Who It Helps
- Technical artists
- Material artists
- Lookdev artists
- Tools engineers
How to Use (Step-by-Step)
- Select the object or prefab whose materials should become packed texturing masks.
- Open Smart ID Mask Baker from the Art menu and scan the target materials to build the material-channel list.
- Adjust the generated ID colors if two regions need clearer separation before the bake.
- Bake the packed mask preview to confirm each RGBA pack is isolating the correct materials.
- Export the smart masks to write the flat ID map, UV-space ID map, packed RGBA masks, UV packed masks, optional individual grayscale masks, optional UV grayscale masks, and the JSON manifest.
Version Notes