Please consider this code:

.class public Lde/fgerbig/spacepeng/components/Player;
.super Lcom/artemis/Component;
.source "Player.java"

# annotations
.annotation build Lcom/artemis/annotations/PooledWeaver;
.end annotation

.annotation system Ldalvik/annotation/MemberClasses;
    value = {
        Lde/fgerbig/spacepeng/components/Player$State;
    }
.end annotation

# static fields
.field public static final DEFAULT_LIVES:I = 0x5

.field public static final SPRITE_NAME:Ljava/lang/String; = "player"

.field public static final SPRITE_NAME_SHIELD:Ljava/lang/String; = "playershield"

# instance fields
.field public lives:I

.field public score:I

.field private state:Lde/fgerbig/spacepeng/components/Player$State;

# direct methods
.method public constructor <init>()V
    .locals 1

    .prologue
    .line 24
    invoke-direct {p0}, Lcom/artemis/Component;-><init>()V

    .line 37
    sget-object v0, Lde/fgerbig/spacepeng/components/Player$State;->ALIVE:Lde/fgerbig/spacepeng/components/Player$State;

    iput-object v0, p0, Lde/fgerbig/spacepeng/components/Player;->state:Lde/fgerbig/spacepeng/components/Player$State;

    .line 39
    const/4 v0, 0x5

    iput v0, p0, Lde/fgerbig/spacepeng/components/Player;->lives:I

    return-void
.end method

# virtual methods
.method public isState(Lde/fgerbig/spacepeng/components/Player$State;)Z
    .locals 1
    .param p1, "state"    # Lde/fgerbig/spacepeng/components/Player$State;

    .prologue
    .line 47
    iget-object v0, p0, Lde/fgerbig/spacepeng/components/Player;->state:Lde/fgerbig/spacepeng/components/Player$State;

    invoke-virtual {v0, p1}, Lde/fgerbig/spacepeng/components/Player$State;->equals(Ljava/lang/Object;)Z

    move-result v0

    return v0
.end method

.method public setState(Lde/fgerbig/spacepeng/components/Player$State;)V
    .locals 0
    .param p1, "state"    # Lde/fgerbig/spacepeng/components/Player$State;

    .prologue
    .line 43
    iput-object p1, p0, Lde/fgerbig/spacepeng/components/Player;->state:Lde/fgerbig/spacepeng/components/Player$State;

    .line 44
    return-void
.end method

Sure! Here's a breakdown of the Smali file structure for the given code:

Overall, the Smali file structure closely mirrors the structure of the original Java class, with some additional directives and annotations that are specific to the Dalvik bytecode format.

Task

Provide Java code of this smali code:

# virtual methods
.method public addPower(III)D
    .locals 5
    .param p1, "a"    # I
    .param p2, "b"    # I
    .param p3, "factor"    # I

    .line 13
    const/4 v0, 0x0

    .line 15
    .local v0, "sum":I
    const-wide v1, 0x4002666666666666L    # 2.3

    .line 17
    .local v1, "bias":D
    add-int v3, p1, p2

    mul-int v3, v3, p3

    .line 19
    .end local v0    # "sum":I
    .local v3, "sum":I
    add-int/lit8 v3, v3, -0x1

    .line 21
    div-int p1, v3, p2

    .line 23
    xor-int v0, v3, p1

    .line 25
    .end local v3    # "sum":I
    .restart local v0    # "sum":I
    int-to-double v3, v0

    return-wide v3
.end method

Tasks