Shader Input Preset Library
Notion Properties
| Field |
Value |
| Tool |
Shader Input Preset Library |
| Package |
Create: Art & VFX |
| Category |
Art |
| Status |
Live |
| Last Verified Unity |
2021.3.45f2 |
| Script |
Assets/EQLabs/Editor/Create_ArtVFX/ShaderInputPresetLibrary.cs |
Purpose
Stores reusable shader input presets in semantic form so the same texture and scalar setup can be applied across compatible materials and pipelines.
Menu Path
EQLabs/Creation/Art/Shader Input Preset Library
Who It Helps
- Technical artists
- Material artists
- Lookdev artists
- Tools engineers
How to Use (Step-by-Step)
- Open Shader Input Preset Library from the Art menu and create or assign a preset asset.
- Capture a selected material or auto-fill the preset from a folder of textures that follows your naming convention.
- Review and refine the semantic texture bindings plus scalar values such as metallic, smoothness, and emission.
- Select the materials you want to update across the project or scene.
- Apply the preset to selected materials and verify the result on each target shader.
Version Notes