A Settlement in Rulers represents anywhere your population live in sizeable numbers, such as a walled town, a fishing village, or a fortified citadel.

Each Settlement must be located at one of the Locations in the Region they inhabit, and cannot be moved once it's position is determined. Each Region can support up to four Settlements.

Settlements come two sizes: Minor and Major.

All Settlements have a Food Cost, a number of Building Slots, and a Might value depending on their size.

Minor Settlement

2 Building Slots

๐Ÿ”ฒ๐Ÿ”ฒ

Might 4 โš”๏ธ

+1 Influence ๐Ÿ’ 

Food cost: 1 ๐ŸŒพ

Major Settlement

4 Building Slots

๐Ÿ”ฒ๐Ÿ”ฒ๐Ÿ”ฒ๐Ÿ”ฒ

Might 6 โš”๏ธ

+2 Influence ๐Ÿ’ 

Food cost: 2๐ŸŒพ

Building Slots are the number of Buildings a Settlement can support. A Settlement can only have one building under construct at a time, and cannot have multiples of the same building in one settlement.

A Settlement's Might is the force it can defend itself with, as well as the potential size of an army it can deploy with the Muster Army action. Garrisons do not have an upkeep, and if they suffer losses to they will automatically replenish to their maximum Might at the start of the New Year ๐ŸŒ„. A Settlementโ€™s Garrison cannot exceed itโ€™s Might capacity, although some buildings will increase this limit.

Each settlement also creates an amount of Influence through its cultural and political power. Each Minor Settlement provides 1 Influence ๐Ÿ’  and each Major Settlement provides 2 Influence ๐Ÿ’ . Settlements are the primary source of Influence in Rulers.