A Settlement in Rulers represents anywhere your population live in sizeable numbers, such as a walled town, a fishing village, or a fortified citadel.
Each Settlement must be located at one of the Locations in the Region they inhabit, and cannot be moved once it's position is determined. Each Region can support up to four Settlements.
Settlements come two sizes: Minor and Major.
All Settlements have a Food Cost, a number of Building Slots, and a Might value depending on their size.
2 Building Slots
๐ฒ๐ฒ
Might 4 โ๏ธ
+1 Influence ๐
Food cost: 1 ๐พ
4 Building Slots
๐ฒ๐ฒ๐ฒ๐ฒ
Might 6 โ๏ธ
+2 Influence ๐
Food cost: 2๐พ
Building Slots are the number of Buildings a Settlement can support. A Settlement can only have one building under construct at a time, and cannot have multiples of the same building in one settlement.
A Settlement's Might is the force it can defend itself with, as well as the potential size of an army it can deploy with the Muster Army action. Garrisons do not have an upkeep, and if they suffer losses to they will automatically replenish to their maximum Might at the start of the New Year ๐. A Settlementโs Garrison cannot exceed itโs Might capacity, although some buildings will increase this limit.
Each settlement also creates an amount of Influence through its cultural and political power. Each Minor Settlement provides 1 Influence ๐ and each Major Settlement provides 2 Influence ๐ . Settlements are the primary source of Influence in Rulers.