Location: Project Settings → Plugins → OptiTick

| Property | Type | Default | Description |
|---|---|---|---|
| Update Interval | float | 0.15 | How often the manager re‑evaluates all registered actors (seconds). Lower = more frequent updates, more CPU. |
| Property | Type | Default | Description |
|---|---|---|---|
| Near Distance | float | 1500 cm | Actors closer than this always run at Full tick, ignoring visibility. |
| Mid Distance | float | 4000 cm | Actors between Near and Mid may drop to Medium if not visible. |
| Far Distance | float | 8000 cm | Actors between Mid and Far may drop to Low if not visible. |
| Property | Type | Default | Description |
|---|---|---|---|
| Full Tick Interval | float | 0.0 s | Tick interval in Full state. 0 = every frame. |
| Medium Tick Interval | float | 0.04 s | Base interval for Medium state. |
| Low Tick Interval | float | 0.15 s | Base interval for Low state. |
| Sleep Tick Interval | float | 0.35 s | Base interval for Sleep state (tick is never fully disabled). |
| Property | Type | Default | Description |
|---|---|---|---|
| Low Multiplier | float | 1.0 | Multiplier for Low optimization level. 1.0 = base intervals unchanged. |
| Medium Multiplier | float | 1.5 | Multiplier for Medium optimization level. |
| High Multiplier | float | 2.5 | Multiplier for High optimization level (largest tick intervals, highest FPS gain). |
| Property | Type | Default | Description |
|---|---|---|---|
| Visibility Grace Period | float | 0.4 s | Time an actor remains ‘visible’ after it stops being rendered. Prevents rapid state flickering. |
| Property | Type | Default | Description |
|---|---|---|---|
| State Change Cooldown | float | 0.2 s | Minimum delay between consecutive state changes. Eliminates jitter. |
| Property | Type | Default | Description |
|---|---|---|---|
| Enable Debug | bool | Off | Enables debug visualisation drawn by the manager. |
| Debug Mode | enum | Nearby | Visualisation mode: Off, Selected Only (Editor), Nearby (closest N), Summary Only (panel). |
| Nearby Debug Count | int32 | 5 | Number of closest actors drawn in Nearby mode. |
| Debug Sphere Radius | float | 40 cm | Radius of the debug sphere at the actor’s pivot. |
Location: Actor Details panel → OptiTickComponent