Think of a Remote Event as sending a message without expecting a reply.
Client → Server:
Example: You press a button in your game. The client sends a message to the server: “Hey, I pressed this button!”
Server → Client:
Example: The server wants to tell all players: “A new enemy has spawned!”
✅ Key point: No one waits for a reply. It’s like shouting “Hey!” and moving on.
Think of a Remote Function as sending a message and waiting for an answer.
Client → Server:
Example: You want to buy an item. The client asks the server: “Can I buy this item?”
Server → Client:
Example: The server wants to get a player’s settings: “What skin do you have equipped?”
✅ Key point: Someone waits for a reply. It’s like sending a text and expecting an answer.