<aside> ‼️ THIS LISTING IS NOW CLOSED

**Hey there! We are no longer accepting applications for this position. If you already applied, you should expect to hear from us very, very soon. If you did not apply for this role but are interested in working with Finji in the future, please keep an eye on the Finji twitter account.

Thank you!**

</aside>

Hello!


It's me, your friendly neighborhood Adam Saltsman, director and co-founder of Finji, a hybrid game developer (Overland, Canabalt) and publisher (Night in the Woods, Wilmot's Warehouse, Tunic, Chicory) located in Grand Rapids, MI. We are ready to hire a Unity game programmer to help us make our next game.

This is a paid, full-time, salaried position that includes health care, a home equipment budget, and relocation assistance. We would strongly prefer to hire someone who is able and willing to relocate to the Grand Rapids area before the end of the year. You would be working in C# in Unity, doing gameplay and UI implementation, and building new tools for the design team. Finji works with a diverse set of collaborators and folks from under-represented groups are strongly encouraged to apply.

We will be accepting applications until Monday, March 15th, 2021.

The Game


This is the part of the posting where normally we would include a bunch of information about the game you'd be working on... but we can't do that yet. Thank you for understanding!

The Job


This position would begin with a one month work-for-hire contract (April 1 to May 1) before being able to hire for the salaried role.

Contract Period Responsibilities

This is a transition-heavy period, where you'll be learning a lot about the existing project, and we'll also all try to get a sense for if we're a good fit as a team too.

Full Position Responsibilities