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NOTE : Favorite Nodes Limitations
- Local References Only: Objects, Collections, and Materials are referenced by name only. The actual geometry or mesh data is not saved within the JSON. If the target scene does not contain an object with the matching name, the socket will remain empty.
- External File Dependency: Image textures are loaded via their absolute File Path. If the source image file is moved, deleted, or if the drive letter changes (e.g., switching computers), the image will fail to load.
- Packed Images: Images that are "Packed" inside the original .blend file (without a location on the disk) cannot be transferred to a new project, as they have no file path to reference.
- Not an "Append" Tool: This feature is designed to save Node Logic, not to transfer complex 3D assets. For transferring full models or materials, please use Blender's native
File > Append function.
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- FAVORITE NODES & NODE GROUPS [Draft]