Life in the Wyld Frontier is a gamble — every draw, every deal, every step could be your last. Gambler rogues live by the turn of the card and the twitch of the trigger finger, using guile, charm, and sheer nerve to turn chance into an advantage. In the saloon or the street, they read people as easily as poker hands, and when it comes time to draw, they make sure they draw first.


3rd Level — Cardsharp’s Edge

Across the Table.

When you take the Help action to aid an ally’s attack, you can do so from up to 30 feet away, provided the target can see or hear you. You must describe the distraction, taunt, or bluff you use.

Clever Read.

As an action, you make an Insight check contested by a creature’s Deception check. On a success, you learn one of the following:

You can share this information with any allies you can communicate with as a free action.


3rd Level — Bluff

As an action, you can make a Deception check contested by a creature’s Insight check.

You can use this feature a number of times equal to your proficiency bonus per short or long rest.


9th Level — Table Talk

When you use Across the Table, you can choose one of the following benefits for the ally you aid: