Rigging In Maya - Fundamentals
Rigging In Maya - Intermediate
Rigging is the process of assigning a mesh’s vertices influence dependencies based on another type of data point (e.g., bones, dummies, curves, etc . . .). Rigging is not necessary for animation, but makes creating animation much easier. Rigging is a job specialty that impacts many aspects of games development, from organics, creatures and humanoids to vehicles and weapons.
There are two major types of rigs: