Retarget Batch Studio
Notion Properties
| Field |
Value |
| Tool |
Retarget Batch Studio |
| Package |
Create: Animation & Modeling |
| Category |
Animation |
| Status |
Live |
| Last Verified Unity |
2021.3.45f2 |
| Script |
Assets/EQLabs/Editor/Create_AnimationModeling/RetargetBatchStudio.cs |
Purpose
Builds animator override controllers from a shared clip library and assigns them to target animators in batch, reducing the repetitive setup cost around retarget-ready controller families.
Important scope note:
- This tool creates
AnimatorOverrideController assets.
- It does not remap bones, solve T-pose or A-pose offsets, convert generic rigs, or validate exact hierarchy compatibility.
- For humanoid targets, Unity handles runtime retargeting only when the target Avatar and source clips are already compatible.
Menu Path
EQLabs/Creation/Animation/Retarget Batch Studio
Who It Helps
- Animators
- Technical animators
- Character TDs
- Tools engineers
How to Use (Step-by-Step)
- Open Retarget Batch Studio from the Animation menu and assign the base AnimatorController whose clip slots you want to override.
- Add the source clip library that should feed the retarget batch, then add the target Animator components that should receive generated override controllers.
- Adjust the minimum match score until the clip-name matching is strict enough for your library.