Retarget Batch Studio

Notion Properties

Field Value
Tool Retarget Batch Studio
Package Create: Animation & Modeling
Category Animation
Status Live
Last Verified Unity 2021.3.45f2
Script Assets/EQLabs/Editor/Create_AnimationModeling/RetargetBatchStudio.cs

Purpose

Builds animator override controllers from a shared clip library and assigns them to target animators in batch, reducing the repetitive setup cost around retarget-ready controller families.

Important scope note:

Menu Path

Who It Helps

How to Use (Step-by-Step)

  1. Open Retarget Batch Studio from the Animation menu and assign the base AnimatorController whose clip slots you want to override.
  2. Add the source clip library that should feed the retarget batch, then add the target Animator components that should receive generated override controllers.
  3. Adjust the minimum match score until the clip-name matching is strict enough for your library.