Resources are used to pay the costs of ⭕ actions, and the upkeep on ongoing payments for certain actions and for most buildings. Resources are never stockpiled, but instead they represent represent the available materials, food or spending power of a Realm at a given moment.

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Realm - The total number of Regions controlled by a Player or NPC civilization.

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Each turn, every Ruler will update their available Resources. This will be calculated based on what a Realm controls, such as its total Attributes and its Settlements, and these values may be reduced by Upkeep costs or loss of control over Locations or Regions.

Basic Resources:

These resources represent both what a Realm needs to survive as well as to thrive.

🪙 Wealth - The financial power a Realm has.

🪵 Materials - The available building materials in a Realm.

🌾 Food - The amount of sustenance in a Realm.

All of these Resources are calculated based on the total Attributes the Realm controls.

🪙 Wealth = 2x Commerce + 1x Industry

🪵 Materials = 2x Industry + 1x Agriculture

🌾 Food = 2x Agriculture + 1x Commerce

Special Resources:

These resources represent more abstract concepts that represent political power or weakness.

💠 Influence - A measure of the political and cultural power of Realm.

⚔️ Might - The strength and combat prowess of a garrison or army.

All Special Resources have unique calculations.

💠 Influence = +2 for every Major Settlement +1 for every Minor Settlement controlled by the Realm.