Frame 11(2).png

Frame 11.png

  1. [You can skip to the last step (step 10) once you have an Avatar in Mocap fusion, that matches Reallusion bone names. I’ve just uploaded one on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3276308269 ]

  2. CC4, make your character. (customize face with Zbrush or Blender pipeline, import clothing with file > import fbx > prop, then parent it to the body on the right panel, transfer skin weights.)

  3. CC4 File > export > send to iClone

  4. iC8 File > export fbx, with these settings:

    Mouth open as morph” adds the “Merged_open_mouth” shapekey, that can replace the Jaw_open which does not open the mouth, as it expects the jaw bone to do it. For facial motion capture it’s better to have the mouth opening entirely with a shapekey, rather than combined with the jaw bone.

FBX EXPORT PRESET 2 !!!.jpg

  1. Import the fbx in blender to check and simplify the materials, keep only the color texture into a BSDF shader for example, and re-export as FBX. → You can re-import it again in a blank Blender file, just to check very precisely if everything is correct in the fbx, before bringing it to Unity.)

  2. Create a new avatar from this fbx with the Unity SDK :

    Importing Avatars

  3. Paste the avatar folder in your %appdata% \Animation Prep Studios\LUXOR\VR_MocapAssets

  4. Record mocap with it in Mocap fusion, export FBX:

    Untitled

  5. Import this FBX in blender, click “rest position”, and export it again as “Tpose.fbx”. This will allow iC8 to understand how to apply the animation.

    Untitled

  6. iC8, drag & drop your exported FBX onto your character, and use these settings: First your Tpose file, then untick the Select Root Bone option !

    ANIMATION IMPORT into iC8.jpg

  7. You can now use “Motion Direction Control” to auto-align the mocap you created, with ActorCore or any other mocap, for acrobatic things you couldn’t do on your own ect..

Untitled

Just a random technical example for now, first clip is from inside iCLone, the two next are just drag & dropped FBX from mocap fusion, they blend perfectly without having to do anything. (they already aligne with Motion Direction Control, but you can affine or tweak.)

Enregistrement du 2024-06-27 à 01.15.13_1.mp4