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Overview

At Cope a lot of the work we do is around identifying, building and scaling transformative design for early stage startups and brands. This ain't easy, and we often were made to remember that it just is not.

Surely, a new idea cannot be this difficult to put out to the world? There are some resources around to make your idea simpler. So yay, we said to ourselves. However, the moment we stepped into the world of 3D, no options were possible at all.

We decided to roll up our sleeves and put out to the world a number of resources in the world of 3D that can benefit your next big idea. We thought any bits we could do to bring things to a reality, any reality, is worth building.

Reality Tools

Industry: 3D | VR | AR

Location: Bangalore

Testimonial

"High-resolution 3D resources for every designer 3D icon packs, Webflow templates, Figma templates, Spark AR filters all in one place. The site is periodically updated with new resources."

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About the Company

Reality.Tools is a single destination for incredible 3D resources for early stage startups, ideas and projects.

It ranges from 3D packs, presentation templates, websites and even Reality Kit templates to help you craft the next big thing.

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Key Metric 1

Launched with more than 6 categories of resources and assets.

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Key Metric 2

Collaborated with leading communities like CatchAR to help build user adoption.

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Key Metric 3

Rendered over 100 GB of 3D assets and resources to classify over 18 categories.

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The Challenge

3D is a tricky, and 3D on the web is an exponent tricker.

At Cope, we realized if our creations are to work just as intended visually, across every surface, platform and implementation; we have to provide the user with the least common denominator of 3D experiences to help.

Mine vs yours

To make this possible, we used Blender to create GLB files and then batch rendered them using a custom PBR renderer built in-house for a true to life rendering of the materials.

An Identity Fragility

As fans of the no-code revolution ourselves, we picked up Webflow ecommerce to help build our web presence and put the site out

The Approach

  1. Node Code Paradigm

Further, the rendered files were over 10GB for every collection. This was compressed without noticeable artifacts to the rendered assets. The final renders were then classified and used across presentations, websites and icon packs to be provided to the community of users.

  1. Building 3D

We then got down to building every little piece, in 3D. Face filters, icon packs, presentations, website templates and more.

  1. Launching ‘Product’

Once done, we prepped for the launch of the site no different from the launch of a product.

The Results

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