Partner Spaces
Ready Player Me partner spaces provide avatar creation access via a unique subdomain such as https://yourappname.readyplayer.me and allows us to customise the user experience for a particular application.
<aside>
💡 If your subdomain is not yet set up, you can use https://vr.readyplayer.me to test the integration.
</aside>
The following can be changed for your partner space
- We can include/exclude specific face animation blend shapes from the exported avatars.
We support Oculus OVRLipSync visemes blend shapes can be included in the exported avatars. The avatars also come with mouthOpen, mouthSmile, eyeBlinkLeft, eyeBlinkRight blend shapes which can all be selectively turned off for exports if preferred.
- We can include/exclude hands from the exported avatars.
How to integrate
Option A
- Direct users to create avatars via https://yourappname.readyplayer.me and receive avatar URLs.
- Guide the user to copy & paste the URL into your application.
- Import the avatar from the URL into your application. For Unity-based applications we provide Unity SDK for runtime GLB importing. Find the Unity SDK here, docs for which can be found here.
Option B
Embed Ready Player Me as an <iframe>
to your existing HTML frontend. This allows for more seamless integration into your application and provides better end-user experience - the user stays in your application and does not need to manually copy & paste the avatar URL.
Integration example
https://github.com/wolfprint3d/RPM-Examples/blob/master/examples/iframe.html